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Leagues that wish to join MLP should contact an admin by
email/messenger. There are a limited amount of leagues allowed
in MLP each season in order that the MLP staff can continue to
provide the same level of service that made MLP successful.
Unfortunately we cannot accept all interested leagues, but will
keep you in mind should circumstances change.
Player
Signup and Qualifications
7
v 7 MLP Regular Season Format
Game Specific Rules
Managers Responsibilities
Late or Absent Leagues
Sportsmanship, Behavior, and
Consequences
League Changing Regulations
Playoff Regulations
Tiebreaker
Player Qualifications for MLP
Playoffs
Playoff Match Format
Appeals
| Player Signup and
Qualifications |
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- MLP is a private league. In order to join the team
manager/captain must request an invitation. No one will be
granted an invitation without the approval of that team's
manager.
- To represent a league in play, a player must meet the
following requirements:
- They must have at least 50 games 25 of which must
be tourney games. If a player has their stats reset,
they must meet these requirements again.
- No provisional ID's allowed
- Yahoo ID must have a minimum of 1100 rating. Players
below 1100 rating are not eligible to play. There is no
maximum.
- Players must remain active in the league which
they represent. "Active" is defined as a minimum of 5*
tournament games a week.
- The definition of "active" for the BLT
tournaments will be lowered, to only 1* tournament game
in the last 7 days, in the players home league.
*Only ladder stats tournament games count towards this
number.
- When signing up to the MLP ladder, add your league initials
and underscore to the front of your name. (Ex: bigbird_2003 from
poolfighters (pf) would register to MLP as pf_bigbird_2003) Your
Yahoo ID, your home league ID, and MLP name (after initials)
must all match exactly. (If a players yahoo! name is longer than
20 characters with their league initials, cases will not allow
them to put their full name as their MLP name. These people are
still allowed to join and play so long as they use the 30
character maximum as their MLP name.) Other than this, there are
no exceptions to this rule.
- MLP reserves the right to remove any players registered to
the MLP ladder that do not meet these qualifications at any time
during the season. Random checks will be done of each team & of
new members for eligibility.
- If a player wishes to change their name, they must inform a
member of the MLP Admin team before doing so
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| 7 v 7 MLP Regular Season
Format |
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- The designated match umpire will have an MLP marked
Headquarters table set up at least 15 minutes prior to match
start time and contact both team managers via YM to confirm
match.
The Headquarters table will always be a RATED, PROTECTED
table with NO TIMER. The table will be marked with a banner
stating that it is the Headquarter table.
- Each team should be at the Headquarters table at least 5
minutes prior to match start time.
- The HOME team will be given choice of sides (Right or Left).
Whichever side the Home Team chooses is the side they will play
on for all 7 games.
- The Umpire will ask the visiting team to call their player of
choice first for each of the 7 games and will invite each player
as they are called to play.
- BEFORE a player is called to play, it is the Captains's duty
to check each player to make sure they fit the MLP
qualifications.
- Once a player is called, if they are discovered to be
ineligible for any reason during their game, they will be
disqualified from the match. A reversal of a win may result
where applicable. Penalties or punishment may be issued.
Discovery must be made during the game between the 2 players for
a disqualification to occur. It is not the Admin or umpires job
to check eligibility. This duty lies with the captain of each
team.
- If there is a name error on the MLP ladder, let an Admin on
duty know so they can fix it immediately
- Once a player has been called to play, no substitution or
change can be made.
- Umpires will not tolerate deliberate 'slow play' to delay
matches. Snookers are part of the game, but if an Umpire feels
that a player is just stalling, one warning will be given,
followed by a dq.
- The match will continue until all 7 games are played. The
league that wins 4 out of the 7 games is awarded a victory in
the MLP Season Standings.
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|
Game Specific
Rules |
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- The Headquarters table will always be hosted by the designated
Umpire or by an appropriate MLP Staff member. If an umpire is
booted, becomes frozen or is not able to continue for any
reason, the On Duty staff member should be notified immediately
and a new table will be made or effort made for that staff
member to gain control of the table.
- If a player is booted, frozen, or becomes absent from the
table at any time during their game, or if a team is unable to
call another player their opponent may ask for a 10 minute
timer. Teams cannot use substitutions once a name has called to
play. Once time expires, they lose that particular game. The
timer will NOT reset if a player returns, and then leaves / is
booted again. It is a 10 minute cumulative timer. For example,
Player A, is booted for 3 minutes and returns, this means he has
7 minutes of timer left if he is booted again.
- In the case that one league runs out of players midway through
the match, a 10-minute timer will be placed on or resume on the
team that is missing players. If this 10-minute timer expires
before that league is able to put forth an eligible player then
that league will forfeit the remainder of the match.
- Only players who are eligible and at the HQ at the time of
forfeit can be given credit. If the match is a forfeit due to a
league no longer participating in MLP, then the 7 named must be
eligible as there is no need for a match HQ.
Players who LOSE by DQ or timer do not receive ANY credit.
The game is a forfeit. In the event a player has started a game
and then is booted and TIMED OUT (but not DQed due to
ineligibility), as long as there was a clear intent to play, the
Admin will award credit to the both winner/loser.
- The cue ball (White Ball) must be moved from its original
position before breaking. The move must be noticeable to the
umpire.
- If the 8 ball (Black Ball) is made on the Break Shot then it
is a RE-RACK and does not count. In the case of a loss because
of accidentally pocketing the 8-ball NOT on the break but early
in the match, RE-RACKS cannot be requested by the Loser of the
match. A re-rack can only occur IF OFFERED by the Winner.
- Yahoo Glitches can happen to anyone, and could go either way.
If a glitch happens, players will continue the game as if the
glitch never happened. Glitches do not warrant re-racks except
for extreme cases in which the opponent who stands to have an
advantage due to a glitch may offer if he/she wishes. The player
that has been glitched CANNOT ask for a re-rack.
- If on the break shot, you make a solid and a stripe, you may
NOT take the ball in hand. If ball in hand is taken, the
opposing player has the option to force a rerack, or force the
player to give them ball in hand. These two rules also apply
when a solid and stripe are made during open table.
- If on the break shot you make a solid, stripe, and scratch,
you must take the cue ball out of the "gutter" and tap to your
opponent.
- Safety or Defensive shots are legal and all players must learn
to accept it. They are part of the game. Do not whine after a
safety! Do not attack a person if they safety you! Please just
continue playing the game.
- All players and viewers are required to participate with good
sportsmanship, please see rule in sportsmanship section.
- Coaching on any messenger service or on the table is
absolutely forbidden.
- Making any comments regarding the game in play, including
mentions of telling players they have BIH, will result in DQ's
under the rule of NO COACHING.
- You must NOT be seated at any training table whilst playing
any MLP game. Any player found seated at a training table whilst
playing in a game will be disqualified.
- Use of Camtasia during a 7v7 game is mandatory. All tapes must
be transferred within the timeframe set forth by an MLP
Official. Non-compliance of these measures may result in
penalties and/or disqualifications. All pertinent Camtasia
rules/guidelines are required. The timeframe is 60 minutes. If
you send your tape via a messenger service (Yahoo or MSN), you
have 60 minutes in total for the tape to send. If you choose to
email your tape to an admin, then the email must have been
received within the 60 minute timeframe. If you choose to upload
your tape (e.g. via yousendit) then the link must be provided to
an admin also within the 60 minute timeframe. There is no time
limit for game 7 tapes in a playoff match.
- In a 7v7 game if the player who has won the match submits a
tape that does not meet MLP cam requirements then the loser of
the game will be asked to submit their tape. Should the loser's
tape also not meet MLP cam requirements (or they have deleted
the tape) then the original winner of the game will be given the
benefit of doubt and subsequently the win - Not applicable when
clear cheating is detected.
- RE-RACKS cannot be requested by the Loser of the match A
re-rack can only occur IF OFFERED by the Winner. Glitches do not
warrant re-racks except for extreme cases in which the same idea
applies: the player who has been glitched cannot ask for a
re-rack. The opponent who stands to have an advantage due to a
glitch may offer if he/she wishes. Under no circumstances should
players be harassed for accepting a win in either case. This is
considered bad sportsmanship and will be treated as such.
- The use of game enhancing programs otherwise known as aimers
are forbidden in MLP.
- Should you feel that an umpire made an error in judgment on a
decision that might affect the outcome of the match, you may
appeal that decision to an Admin. An appeal will only be heard
if it is presented in an orderly, well-mannered fashion. If an
admin is not immediately available to hear your appeal, an
over-rule cannot be made.
- Deliberately withdrawing before a 7v7 game has been reported
or TD has reported BLT or any other tourney games is an offense.
1st offense will result in a 2 match suspension, 2nd offense
will result in a season long ban.
- If you are boxed in your home league, you are NOT eligible so
therefore may NOT participate in any MLP event.
- Any player who takes part in an MLP 7v7 match, and loses their
game, MUST now report the loss to the MLP Ladder. Admins will no
longer report matches! Failure to do so will result in the
following penalties:
1st time = Warning
2nd time = 1 match suspension.
3rd time = 2 match suspension.
4th time = Season ban.
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| Managers
Responsibilities |
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The Manager is responsible for every matter that concerns his/her
team, which includes, but is not limited to:
- Knowing and making their team aware of all MLP rules &
regulations
- Reading Announcements & Newsletters to stay aware of events &
rules
- Having their team participate in ALL MLP-wide tournaments &
events.
- Making sure all their team's players meet ALL MLP
qualifications
- Having their team prepared and on time for all 7v7 Matches and
Tournaments.
- Approving or requesting invitations for their players in a
timely manner
- Choosing players who are able to act in a sportsmanlike manner
- Keeping undesirables off their teams.
- Providing an active and willing umpire representative of their
league. Umpires who do not turn up for a match will be given a
warning by the Umpire Manager. If they fail to show up for a
second time, they will be subject to 5 days in the penalty box.
- Set an example for their teams, and should never engage in
arguments or unsportsmanlike conduct on the tables or in lobbies
and should advise their players not to do so as well.
- Recruiting players from other leagues is strictly forbidden.
If you are found to be recruiting, you will be subject to
disciplinary action & possibly removal as Manager.
- Ensuring players report their loss to the MLP Ladder,
immediately after their 7v7 game has ended.
Managers who can't handle keeping up with MLP events, and
informing or sending players to the matches or tourneys should
consider passing the position to someone who will do what is best
for the league. They should keep up with current MLP news and
upcoming tourneys and inform their players of them. Having players
in all of MLP's events will only better their league's rank and make
them a better team. If a specific manager continues to not have
teams prepared or present for MLP events, the MLP admin staff will
request to that league's admin team that they select a new manager
who will handle the league's team more effectively. |
| Late or Absent Leagues |
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- If a team is not at their match at least 5 minutes prior to
the match time, and the team Manager is not able to be reached
on YM, the Umpire will go to that leagues room and politely
announce without caps in the lobby about the match and where it
is.
- At the scheduled start time, the ump will start a 10-minute
timer. If the timer expires and no members show, the league that
has shown up will get a 7-0 victory.
- In the case that one league runs out of players midway through
the match, a 10-minute timer will be placed on or resume on the
team that is missing players. If this 10-minute timer expires
before that league is able to put forth an eligible player then
that league will forfeit the remainder of the match.
- A forfeited game or match is the direct fault of the league's
manager. If it becomes a trend for the same manager, the MLP
will request that league find a new manager for their MLP's
team.
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| Sportsmanship, Behavior, and
Consequences |
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- Players from all leagues are expected to show sportsmanship
and respect towards Umpires, Opponents, Spectators, TD's,
Lobby's & Headquarters or anyone involved with MLP and its
hosting rooms. Misbehavior or bad sportsmanship such as
swearing, cussing, scrolling, spamming or arguing will not be
tolerated and penalties will most definitely be issued to those
who display it.
- If in the umpire's eyes, a player is not being sportsmanlike
at the table or in any other way, that player WILL NOT BE
ALLOWED TO PLAY during that match.
- A DQ because of un-sportsmanlike conduct cannot be appealed to
or overruled by an admin.
- Saying “gg” before the game is over could be considered a sign
of bad sportsmanship, however it has no bearing on the outcome
of the game and is not grounds for a DQ for not being
sportsmanlike.
- An umpire cannot DQ a player based on personal bias because of
prior problems the umpire has had with that player. The decision
must be made only on actions made concerning the MLP match. This
includes actions in the lobby of a league that participates in
Major League Pool.
- Reporting a match to the MLP ladder that is not part of an MLP
event is ILLEGAL and will be punished by players being placed in
the penalty box for 10 days.
- There are to be no accusations of any sort at an MLP function,
table, lobby where function is being hosted, or the MLP website
and related materials. If you feel the need to accuse someone of
something (ie aimer, someone playing on another's account,
statistic issues,etc.) , bring PROOF to an ADMIN, via email or a
messenger service. 1st offence - 2 7v7 match suspension 2nd
offence- Disqualified from playoff eligibility/ world series.
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| League Changing Regulations |
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- Once a player joins the MLP ladder and plays in either a
tournament or a match for a league they cannot switch leagues
without permission of an MLP admin. There will be a designated
time when players can switch leagues freely and this rule will
not apply. The player may only change leagues on the MLP ladder
AFTER the switch has been approved.
- Players who switch their league initials will have them
changed back and will be subject to punishment.
- Players who try to withdraw from the MLP then sign back up
with a new league will be caught, because MLP Administration
keeps records of all secured information on every player who
withdraws on a daily basis.
- If the Captain of the league is found to have known this was
done against the rules, they will take the same punishment as
the player and not be allowed to Captain while suspended. If a
League Admin is a Captain in this situation, MLP may reserve the
right to remove the league from MLP.
- A player is limited to 1 league switch per season. The player
must be eligible in the new league prior to switching.
- Recruiting players from other leagues is strictly forbidden.
If you are found to be recruiting, you will be subject to
disciplinary action
- You may not switch leagues once the deadline has been set. The
deadline will be announced in advance on the main page.
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| Playoff Regulations |
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- The top 6 leagues (2 wild cards) will advance to playoffs
directly. Playoff matches will be determined based on final
standings.
- Leagues not qualifying for the playoffs still must participate
in the rest of the MLP events held during and after the
playoffs.
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| Tiebreaker |
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If teams are tied for a playoff spot, there are certain statistics
that will determine which team is ranked higher.
- In the case of a 2-way tie, the tiebreaker is HEAD TO HEAD,
meaning whichever of the 2 teams won when they faced each other
during the season is the team seeded higher.
- In a 3-way tie situation, there are a few different scenarios
that determines which team is seeded highest:
- If 1 of the 3 teams defeated both others in regular season
play, that team is seeded highest of the 3, and the 2 other
teams are decided by head to head.
- If all 3 teams are 1-1 against each other, the tiebreaker is
win/loss record in games played during the matches. All 3 teams
are ranked in order of best game record. In a situation where 2
of the 3 teams are tied in wins/losses, the tie is broken by
head to head.
- If all 3 teams are 1-1 against each other, and all 3 are
tied in wins/losses, the tiebreaker is wins/losses against each
other in the 3 Season games the tied Leagues played against one
another during the regular season.
- If all 3 teams are 1-1 against each other, all 3 are tied in
games record, and are also tied in Games Record against each
other, the next tiebreak is COMMON OPPONENTS. The 3 tied Leagues
are measured on Win/Loss and/or Games Record against other
Leagues in their division, starting with the Highest Ranked
League in the division (outside the 3 tied leagues) and going
down the list until the tie is broken.
- In a 4 or more way tie, tiebreaker is always Games Record. Any
teams tied in games won are decided by the above rules on 2 and
3 way ties.
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| Player
Qualifications for MLP Playoffs |
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When the playoffs begin, there will be a players listing page
provided to all managers and umpires that will list every player
that is qualified to play in the MLP playoffs. The qualifications
are:
- The player must have at least 5 7v7 games played on his or her
MLP account in the home league they represent on the day that
the regular season ends.
- The player must be active in MLP within 50 days before the day
of their MLP playoff match.
- On the date that the regular season ends, playoff players who
wish to change their MLP name must inform a MLP Admin before
doing so.
- When the playoff qualified players list is created, only
players on that list are eligible to play in the playoffs for
your league.
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| Playoff Match Format |
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- Playoff matches are nearly the same as a regular MLP Season
7v7 match. All game rules and formats are exactly the same,
except that when a team reaches 4 games won, the match is
automatically over and the rest of the games are not played out.
- The Pool World Series will be best of 3 MATCHES and the same
format as above. There will only be one match per day and all
matches will be held on consecutive days
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Appeals |
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If you disagree with a decision made you may appeal to the Head
Admin, the Head Admin will, if the appeal is deemed valid consult
the ENTIRE Admin Team. They will vote on whether or not to
change/overturn the decision. REMEMBER the Head Admin's decision is
final. Appeals will only be taken if they are presented in a mature
manner. EVERYONE IS RESPONSIBLE FOR
KNOWING AND ABIDING BY THESE RULES INCLUDING MLP MEMBERS, STAFF, AND
ADMINS.
We cannot cover every aspect of the game in these rules, so if a
situation arises where the rules are unclear, or the situation is
not covered in the rules, an admin will make a fair judgment, and
amend the rules to reflect that ruling with the approval of the MLP
admin team. |
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